Brandon Filer

Game Assets

Graphic Design

UI Programming


I am a self-taught Technical Artist from California with a passion for creating artwork, applications, and promotional material for games and simulations. I have a sharp attention to detail, and work closely with my clients to ensure my work is done to specification.


Experience with a wide variety of tasks, including modeling and texturing, graphic design, video editing, and application development

Creates methods of performing repetitive/time consuming tasks, such as 3ds Max scripts, C# applications, and Photoshop Actions

Has technical knowledge of how graphics engines work, which assists in the creation of efficient/optimized models and technology


Over the years, I've learned and worked with many different applications and development techniques, both on my own and with the help of close friends and co-workers.

3ds Max

Adobe Photoshop

Adobe Premiere

Adobe After Effects

Substance Designer

Substance Painter


C# & WPF



Below are some of the key companies and projects I've been involved with. Select a tile to learn more.

FlyInside Flight Simulator
TFDi Design 717
TFDi Design RealLight
TFDi Design TrueGlass
Military Visualizations